Showing posts with label Composers. Show all posts
Showing posts with label Composers. Show all posts

Apr 20, 2015

Video Game Music Compared to Classical Music

I just came across an article on some website trying to compare classical compositions to modern video game music.  I have linked the article here.  This article, while interesting, makes horrible connections to 'similar' classical composers, and honestly represents why I find modern perceptions of classical music so... wrong.  This is so frustrating I'm not even sure how to articulate this well. I also posted this as a comment on Reddit so if you see it there it's me posting.

1) Comparing music that is meant to be the foreground and the focus vs music that is meant to be atmospheric and background.  This is the primary problem I have when people do these comparisons.  Classical music by 'older' composers is meant to be the primary focus, and as such tends to be very focused thematically, personal, and have many layers of meaning.  I mean comparing Mahler to video game music?  The author completely misunderstands the vastly personal and philosophical nature of Mahler symphonies and draws the conclusion that they're similar because of 'heavy orchestration', and completely misses the very personal nature and duality of what makes Mahler... Mahler (this comparison particularly frustrated me).

I have seen composer interviews for video games and it seems like it very rarely contains the same amount of thought as a classical symphony.  The primary thought of composers is to fit the theme of the game, and not make a profound statement through the music.

2) The comparisons aren't just bad, they completely misrepresent both video game music and classical music.  Comparing Zelda with Vaughn Williams?  Vaughn Williams music is nostalgic and thematically based off of English Folk Music.  The structure and style is impressionist and powerful.  Having heard Zelda music as well I can say there is no connection between the two.  It's like saying Hayden and Xanakis are similar because they both use strings players!

3) If you look at video game music at all, it should be how it has evolved and uses new ideas/form to progress the classical music genre, not compare it to old forms. The video game aspect is equally bad.  There is some good game music, but this music should be evaluated on it's progression *from* classical form, not how it is similar in poor comparisons.  There are *some* game which I think is made by brilliant composers because they do something *new*, and not the same old rehashed cinematic crap.

For example, I have a lot of respect for Peter McConnell's work as a composer because of how he evokes emotion very different and unique than the average VG composition.  His music, in my opinion, is effective *as music*, not just in the context of a video game (at least some of it, other parts not as much).

4) VG music relies largely on nostalgia and the game for context, Classical composers use the music as the context.  Look at some of the comparisons this author makes.  Shostakovitch, whose music represents the indomitable nationalist control Russia had over its people, compared to some tune from Fable?  The reason why Video Game music is getting traction isn't because it's better music, it's just more prominent music.  People are listening to it weather they realize it or not, so when they come across it they remember that epic boss fight or manufactured moment, not how the music's themes represent repression of people (Shostakovitch, Tchaikovsky), the jubilation of coming into the light from the dark (Beethoven 5), or even a story of seduction, survival, and cunning (Scheherazade, Miraculous Mandarin).

Will music like Nobuo or the Zelda composers enter the orchestral rep?  Most likely.  They sell really well and there are definitely some good pieces out there.  However, do they stand up to classical pieces?  I personally don't think so, but that's up to individual interpretation.  I have stated my reasons why and hopefully someone else can weigh in as well.

Oct 18, 2009

[Music/Tech] Achron and Music

WAs just checking some sites of developing games, and one of which I've been following is called Achron. It's an RTS about time travel. I don't check this site often, but I did today and I found a post on the composers side of looking at a developing piece. This is the site. It also has the post on the front page.

I'll post some of it here as well:

Achron has a four dimensional story which begs for an engaging sort of storytelling -- something with some darkness, gravity, and emotion to it. When I started working with Hazardous Software on music for Achron, there was not yet a visual artistic concept to coordinate with, which meant there was quite a bit of back and forth between myself and Chris about storyline and motivations. We determined that there would be a few key factors to account for in the music. One would be that it should be something one could listen to for an hour at a time without going crazy. While it cannot be confirmed that this will make the final cut, our current intentions are to use tracks which are significant in length, so as not to be an afterthought.

Another major consideration was that there was a story to tell and epic themes were going to factor in. The bottom line is that I did not want to get lost in a generic feeling of military or sci-fi cliche. I wanted to use the music to emphasize story elements.

Because the story begins from the human perspective and much of the story involves being somewhat achronal, we mixed themes of bravado, arrogance, regret, and loss, which accompanies a people who are, for all intents and purposes, lost in space that they had previously conquered. At the same time, these people still have something to lose which is worth fighting for, so that sense of urgency and non-hopelessness has to be inherent.

For the Vecgir, we described their context for being with themes of brokenness, freedom, individualism, and tribal instinct.

The Grekim are a discussion for another day.



Until Later