I just came across an article on some website trying to compare classical compositions to modern video game music. I have linked the article here. This article, while interesting, makes horrible connections to 'similar' classical composers, and honestly represents why I find modern perceptions of classical music so... wrong. This is so frustrating I'm not even sure how to articulate this well. I also posted this as a comment on Reddit so if you see it there it's me posting.
1) Comparing music that is meant to be the foreground and the focus vs music that is meant to be atmospheric and background. This is the primary problem I have when people do these comparisons. Classical music by 'older' composers is meant to be the primary focus, and as such tends to be very focused thematically, personal, and have many layers of meaning. I mean comparing Mahler to video game music? The author completely misunderstands the vastly personal and philosophical nature of Mahler symphonies and draws the conclusion that they're similar because of 'heavy orchestration', and completely misses the very personal nature and duality of what makes Mahler... Mahler (this comparison particularly frustrated me).
I have seen composer interviews for video games and it seems like it very rarely contains the same amount of thought as a classical symphony. The primary thought of composers is to fit the theme of the game, and not make a profound statement through the music.
2) The comparisons aren't just bad, they completely misrepresent both video game music and classical music. Comparing Zelda with Vaughn Williams? Vaughn Williams music is nostalgic and thematically based off of English Folk Music. The structure and style is impressionist and powerful. Having heard Zelda music as well I can say there is no connection between the two. It's like saying Hayden and Xanakis are similar because they both use strings players!
3) If you look at video game music at all, it should be how it has evolved and uses new ideas/form to progress the classical music genre, not compare it to old forms. The video game aspect is equally bad. There is some good game music, but this music should be evaluated on it's progression *from* classical form, not how it is similar in poor comparisons. There are *some* game which I think is made by brilliant composers because they do something *new*, and not the same old rehashed cinematic crap.
For example, I have a lot of respect for Peter McConnell's work as a composer because of how he evokes emotion very different and unique than the average VG composition. His music, in my opinion, is effective *as music*, not just in the context of a video game (at least some of it, other parts not as much).
4) VG music relies largely on nostalgia and the game for context, Classical composers use the music as the context. Look at some of the comparisons this author makes. Shostakovitch, whose music represents the indomitable nationalist control Russia had over its people, compared to some tune from Fable? The reason why Video Game music is getting traction isn't because it's better music, it's just more prominent music. People are listening to it weather they realize it or not, so when they come across it they remember that epic boss fight or manufactured moment, not how the music's themes represent repression of people (Shostakovitch, Tchaikovsky), the jubilation of coming into the light from the dark (Beethoven 5), or even a story of seduction, survival, and cunning (Scheherazade, Miraculous Mandarin).
Will music like Nobuo or the Zelda composers enter the orchestral rep? Most likely. They sell really well and there are definitely some good pieces out there. However, do they stand up to classical pieces? I personally don't think so, but that's up to individual interpretation. I have stated my reasons why and hopefully someone else can weigh in as well.
Whatever I feel like talking about, whenever I feel like talking about it.
Showing posts with label contemporary music. Show all posts
Showing posts with label contemporary music. Show all posts
Apr 20, 2015
Dec 21, 2010
[Video Games/Music] Video Games Utilizing Music
It's been a long while since I bothered to write one of these things. I have many games in which I have played, as well as music. I doubt I'll write about them anytime soon, however my new-years resolution is to write in this thing at least once a month. Hopefully it will go well.
Anyways, something that has grabbed my attention recently is how video games are using unique methods in gameplay as well as musical direction to enhance musical experience. Not just the usual method of DDR and guitar hero, but other forms of gameplay which you wouldn't think could be music based. Here we go!
BIT.TRIP BEAT
The bit trip series has been out for quite a while, but only recently has it been released for Mac/PC. As you see from the video all you do is a basic pong game where you hit the balls coming towards you. However, the game uses this in a musical way. Each time you hit a ball it makes a pitch as well as a rhythm, which adds more to the music. Getting a perfect score (which is really hard) would get you essentially the full "song". As you see from the video, the actually rhythm of the background music is very minimal, but with the player hitting all the balls correctly you get a version of a full piece of music.
Chime
Chime is a game I haven't played, but it looks like a semi-rhythmic tetris based puzzle game. The piece you put down do have some sort of corrolation with sounds played, but I don't know to what extent your play influences or adds to the music. I know the game's been out a while as well and it's on sale right now. I might pick it up eventually.
The Polynomial
I would have never expected a 3d quasi-space sim to work with music but it kinda does. While not as influential on the music you play, the music effects the gameplay arena depending. It's quite a relaxing game to just fly around, listen to music, and enjoy looking at the nebula-style surroundings bounce around. It's quite enjoyable, and I'm pretty sure I'm still one of the top scores on the high score list.
Beat Hazard
A 2d area shooter which uses the music to gauge the intensity of the enemies as well as the power of your shots. While it's quite fun, it's also pretty difficult due the the fact quieter music is harder. Also, it's pretty easy to beat the bosses, and the overall difficulty, while can be hard, just doesn't lack the creativity as some other games. On the other hand, you don't need to copy your MP3s into a specific playlist folder so at least in that way it's easier to use. Also on Xbox.
Everyday Shooter
Yet another 2s shooter! However, the game play is much different. Each level has a different scoring system for you to figure out. Also, the enemies when shot play sound effects, which sometimes can add to the music and in other ways really detract from it, depending on how in-sync with the music the other tones are. The background music is pretty generic and boring anyways so I don't find it too bad, but there are complaints about it. Over a fun and challenging game.
I believe everyone knows what audiosurf is. For those who don't, here's a video:
There are many other video games which I didn't go over (DJ hero, Guitar hero, DDR, ITG, that keyboard game, some drumming game, probably some others) But I was specifically looking for games where music effects gameplay and gameplay effects music, not just playing to the music.
These games are where the gameplay effects music. This is becoming a more and more common theme in modern music with audience participation, either purposely or unwittingly. For example, the cellphone symphony:
This is for a commercial, but this has been used in actual music. I just can't find a video of it right now.
Another example is the classic piece known as "O Superman" where Laurie Anderson just uses her voice and a modulator to create a form of music.
There are other examples where non-musicians can use technology to create music, but I really can't find them right now. Either way, electronique music is getting more popular with audiences and users since it needs audience participation, which makes people more likely to join those concerts. People like being a part of something, not just to watch but to participate. Classical styles were once also based heavily on participation and social cliques, but in modern times since Berlioz and programme music, music is now made to be listen to and analyzed, and less about the popular. Because of this, there is a hole in the industry where the latest group of crap is shoved at huge prices so that companies can make money.
This post was inspired by BIT.TRIP BEAT and youtube's current link to super popular music with 111 million views, which after listening to I found myself disgusted.
Anyways, something that has grabbed my attention recently is how video games are using unique methods in gameplay as well as musical direction to enhance musical experience. Not just the usual method of DDR and guitar hero, but other forms of gameplay which you wouldn't think could be music based. Here we go!
BIT.TRIP BEAT
The bit trip series has been out for quite a while, but only recently has it been released for Mac/PC. As you see from the video all you do is a basic pong game where you hit the balls coming towards you. However, the game uses this in a musical way. Each time you hit a ball it makes a pitch as well as a rhythm, which adds more to the music. Getting a perfect score (which is really hard) would get you essentially the full "song". As you see from the video, the actually rhythm of the background music is very minimal, but with the player hitting all the balls correctly you get a version of a full piece of music.
Chime
Chime is a game I haven't played, but it looks like a semi-rhythmic tetris based puzzle game. The piece you put down do have some sort of corrolation with sounds played, but I don't know to what extent your play influences or adds to the music. I know the game's been out a while as well and it's on sale right now. I might pick it up eventually.
The Polynomial
I would have never expected a 3d quasi-space sim to work with music but it kinda does. While not as influential on the music you play, the music effects the gameplay arena depending. It's quite a relaxing game to just fly around, listen to music, and enjoy looking at the nebula-style surroundings bounce around. It's quite enjoyable, and I'm pretty sure I'm still one of the top scores on the high score list.
Beat Hazard
A 2d area shooter which uses the music to gauge the intensity of the enemies as well as the power of your shots. While it's quite fun, it's also pretty difficult due the the fact quieter music is harder. Also, it's pretty easy to beat the bosses, and the overall difficulty, while can be hard, just doesn't lack the creativity as some other games. On the other hand, you don't need to copy your MP3s into a specific playlist folder so at least in that way it's easier to use. Also on Xbox.
Everyday Shooter
Yet another 2s shooter! However, the game play is much different. Each level has a different scoring system for you to figure out. Also, the enemies when shot play sound effects, which sometimes can add to the music and in other ways really detract from it, depending on how in-sync with the music the other tones are. The background music is pretty generic and boring anyways so I don't find it too bad, but there are complaints about it. Over a fun and challenging game.
I believe everyone knows what audiosurf is. For those who don't, here's a video:
There are many other video games which I didn't go over (DJ hero, Guitar hero, DDR, ITG, that keyboard game, some drumming game, probably some others) But I was specifically looking for games where music effects gameplay and gameplay effects music, not just playing to the music.
These games are where the gameplay effects music. This is becoming a more and more common theme in modern music with audience participation, either purposely or unwittingly. For example, the cellphone symphony:
This is for a commercial, but this has been used in actual music. I just can't find a video of it right now.
Another example is the classic piece known as "O Superman" where Laurie Anderson just uses her voice and a modulator to create a form of music.
There are other examples where non-musicians can use technology to create music, but I really can't find them right now. Either way, electronique music is getting more popular with audiences and users since it needs audience participation, which makes people more likely to join those concerts. People like being a part of something, not just to watch but to participate. Classical styles were once also based heavily on participation and social cliques, but in modern times since Berlioz and programme music, music is now made to be listen to and analyzed, and less about the popular. Because of this, there is a hole in the industry where the latest group of crap is shoved at huge prices so that companies can make money.
This post was inspired by BIT.TRIP BEAT and youtube's current link to super popular music with 111 million views, which after listening to I found myself disgusted.
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